[RCC] Soul Nebula: Where is my OIII? Requests for constructive critique · FilippoTib · ... · 13 · 602 · 5

FilippoTib 0.00
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Hello everyone. I recently purchased my first dedicated astronomical camera (Playerone Ares-C) and am finally starting to get some data that can be considered as such.

After a few short acquisition tests, I finally managed to acquire a substantial data set: 147 frames (@-10 deg) of 300 seconds for a total of about 12 hours of signal. I used a dual-narrowband filter (sv220), bortle 5/6. The frames were calibrated only with a masterdark as I saw no dust halos or vignetting.

I am definitely happy with the signal but feel that by improving in post-processing, I could definitely bring out a nicer result.

What I feel is really missing right now is
- The lack of OIII: with the classic processing, the subject has a definite red predominance and I wish the oxygen could contribute more. Doing HOO processing, however, I realize that the noise is definitely annoying (need more data, possible?) and that it is very easy to make the sky background take on a blue dominance. Any recommendations?

- Some nebular areas turn out to be “sandy”: in some areas of the subject, more than in others, I find more or less fine grain. If it were pure noise I would expect it to be more or less uniform in the image. Am I stretching too much, thus trying to extract more signal than is actually present in the image? Any ideas?


Other things that are not primarily in the thread, however, are:
  • I realize that the image is not exaggeratedly sharp, but I think this is due to not too good seeing in my area and the less-than-perfect optics.
  • The stars are pretty bad: I know, it is torture to work on them, I can never get a satisfactory result.




Here is my processing:

WBPP (Yes I know, it's not the best)

Linear:
  • DynamicCrop
  • BlurXterminator (correct-only)
  • Graxpert
  • SPCC (setting the correct sensor and filters)
  • BlurXterminator (complete)
  • Denoise:
  • Depending on the type of image I usually try either DeepSNR or NXT. Being forced to drizzle to use DeepSNR, I decided to opt for NXT. I was quite conservative using a denoise value of 0.5.
  • Starnet.


Starless:
  • GHS
  • About 3 Iberbolic iterations to bring get the desired level of stretch + 1 linear.
  • NXT (again, very light)
  • Sharpness: I tried both unsharp mask and MLT. I found the result more pleasing with MLT.
  • LocalHistogramEqualization: (very light).
  • Curves: a light pass for contrast and light for saturation. With a mask I also pushed slightly toward blue only the subject.


Stars:
  • NBtoRGBstar combination from SetiAstro
  • Curves for luminance and saturation


Combined:
  • Created a starmask
  • MorphologicalTransformation for star reduction
  • DarkStructureEnhance


Any Advice?

Thank you very much everyone!
Clear skies!
F.T.
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ChuckNovice 8.21
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There is FAR more hydrogen than Oiii/Sii on most nebulas, and by a ridiculous ratio. This is where mono cameras shine because they can isolate the signal of individual atoms and give each of them the attention/integration time they need. I'm assuming you'll have to play around with PixelMath and make a best effort extracting your Oiii from the mixed signal, then stretch it independently before recombining. You'll most likely always end up with either not enough integration time for the Oiii or have your red pixels waste precious clear skies gathering hydrogen that you already have enough of.

For your second point, I can see a bit of the orange peel effect when zooming in on your image, which is usually caused by denoising a too noisy image. Even more integration time would help. For example, when I did this nebula, I went with 6 hours of pure Ha, 18 hours of pure Oiii and 8 hours of pure Sii, and that was with 3nm filters.

One thing you can try that work well on some nebulas. Since hydrogen is almost present everywhere, if you have enough Ha signal that only a small amount of denoise is required and that you manage to extract it, use it as luminance layer with LRGBCombination.
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mackiedlm 5.92
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Try using Bill Blanshans NarrowBandNormalisation. Thet will do what you want. 

Details here

https://m.youtube.com/watch?v=6se3b1ZotMc
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FilippoTib 0.00
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Miguel T.:
There is FAR more hydrogen than Oiii/Sii on most nebulas, and by a ridiculous ratio. This is where mono cameras shine because they can isolate the signal of individual atoms and give each of them the attention/integration time they need. I'm assuming you'll have to play around with PixelMath and make a best effort extracting your Oiii from the mixed signal, then stretch it independently before recombining. You'll most likely always end up with either not enough integration time for the Oiii or have your red pixels waste precious clear skies gathering hydrogen that you already have enough of.

For your second point, I can see a bit of the orange peel effect when zooming in on your image, which is usually caused by denoising a too noisy image. Even more integration time would help. For example, when I did this nebula, I went with 6 hours of pure Ha, 18 hours of pure Oiii and 8 hours of pure Sii, and that was with 3nm filters.

One thing you can try that work well on some nebulas. Since hydrogen is almost present everywhere, if you have enough Ha signal that only a small amount of denoise is required and that you manage to extract it, use it as luminance layer with LRGBCombination.

Hello. Thank you very much for the feedback!

Yes, I was aware of the hydrogen imbalance. However, I did not think so much! Also interesting about the separate stretch. I had always considered linear phase recombination. I'll have to try the technique you recommended! Thank you!

I will try integrating more frames and noise reduction then. 

Thank you so much again for all the advice and good skies!
F.T.
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FilippoTib 0.00
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Try using Bill Blanshans NarrowBandNormalisation. Thet will do what you want. 

Details here

https://m.youtube.com/watch?v=6se3b1ZotMc

Thank you! I'll try!

CS
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ChuckNovice 8.21
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Miguel T.:
There is FAR more hydrogen than Oiii/Sii on most nebulas, and by a ridiculous ratio. This is where mono cameras shine because they can isolate the signal of individual atoms and give each of them the attention/integration time they need. I'm assuming you'll have to play around with PixelMath and make a best effort extracting your Oiii from the mixed signal, then stretch it independently before recombining. You'll most likely always end up with either not enough integration time for the Oiii or have your red pixels waste precious clear skies gathering hydrogen that you already have enough of.

For your second point, I can see a bit of the orange peel effect when zooming in on your image, which is usually caused by denoising a too noisy image. Even more integration time would help. For example, when I did this nebula, I went with 6 hours of pure Ha, 18 hours of pure Oiii and 8 hours of pure Sii, and that was with 3nm filters.

One thing you can try that work well on some nebulas. Since hydrogen is almost present everywhere, if you have enough Ha signal that only a small amount of denoise is required and that you manage to extract it, use it as luminance layer with LRGBCombination.

Hello. Thank you very much for the feedback!

Yes, I was aware of the hydrogen imbalance. However, I did not think so much! Also interesting about the separate stretch. I had always considered linear phase recombination. I'll have to try the technique you recommended! Thank you!

I will try integrating more frames and noise reduction then. 

Thank you so much again for all the advice and good skies!
F.T.

The more you can get away with the least noise reduction, the better it is. Staying at under 70% with NX is preferable. Also, a big game saver is using the Ha as luminance as I said. There is just so much Ha signal that it usually only need a slight denoise, even at low integration times. Using this layer as luminance help to mitigate the noise of Oiii/Sii and you can play around with the Chrominance noise reduction of LRGBCombination as well. Also, don't hesitate to go well above your 12 hours integration time. At this time of the year it was only a bit more than one full night. 2 more nights and you're already at 30 hours.

Finally, here's an image I posted in the description of my latest image of the Heart nebula, giving a preview of how each individual filters look. Each filter had ~14 hours of data and you can clearly see how noisy the Oiii is compared to the others. I believe I had 65% denoise on Oiii and 40% on Ha:

MonoLayers_HALF.jpg
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Thomas_Rider_Astro 0.00
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Try using Bill Blanshans NarrowBandNormalisation. Thet will do what you want. 

Details here

https://m.youtube.com/watch?v=6se3b1ZotMc

Thank you! I'll try!

CS

I really liked NBNormalisstion when I shot only in RGB or with my Antlia ALPT filter. My images are just all Ha (red) otherwise. Honestly what really got my images more interesting was purchasing my Askar D2 Sii/Oiii filter. Its almost all oxygen and allows me to create SHO images that really let me boost the blues that I love.

I would look into getting a set of filters, either Askar C or Askar D where you get Ha/Oiii and Sii/Oiii
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FilippoTib 0.00
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Miguel T.:
Miguel T.:
There is FAR more hydrogen than Oiii/Sii on most nebulas, and by a ridiculous ratio. This is where mono cameras shine because they can isolate the signal of individual atoms and give each of them the attention/integration time they need. I'm assuming you'll have to play around with PixelMath and make a best effort extracting your Oiii from the mixed signal, then stretch it independently before recombining. You'll most likely always end up with either not enough integration time for the Oiii or have your red pixels waste precious clear skies gathering hydrogen that you already have enough of.

For your second point, I can see a bit of the orange peel effect when zooming in on your image, which is usually caused by denoising a too noisy image. Even more integration time would help. For example, when I did this nebula, I went with 6 hours of pure Ha, 18 hours of pure Oiii and 8 hours of pure Sii, and that was with 3nm filters.

One thing you can try that work well on some nebulas. Since hydrogen is almost present everywhere, if you have enough Ha signal that only a small amount of denoise is required and that you manage to extract it, use it as luminance layer with LRGBCombination.

Hello. Thank you very much for the feedback!

Yes, I was aware of the hydrogen imbalance. However, I did not think so much! Also interesting about the separate stretch. I had always considered linear phase recombination. I'll have to try the technique you recommended! Thank you!

I will try integrating more frames and noise reduction then. 

Thank you so much again for all the advice and good skies!
F.T.

The more you can get away with the least noise reduction, the better it is. Staying at under 70% with NX is preferable. Also, a big game saver is using the Ha as luminance as I said. There is just so much Ha signal that it usually only need a slight denoise, even at low integration times. Using this layer as luminance help to mitigate the noise of Oiii/Sii and you can play around with the Chrominance noise reduction of LRGBCombination as well. Also, don't hesitate to go well above your 12 hours integration time. At this time of the year it was only a bit more than one full night. 2 more nights and you're already at 30 hours.

Finally, here's an image I posted in the description of my latest image of the Heart nebula, giving a preview of how each individual filters look. Each filter had ~14 hours of data and you can clearly see how noisy the Oiii is compared to the others. I believe I had 65% denoise on Oiii and 40% on Ha:

MonoLayers_HALF.jpg

Thank you very much for the tips. It is a very very interesting comparison. 

On the 70% I totally agree, I always avoid going beyond that.

On the LRGBcombination talk, I never thought about that. It will be the first thing I try. It is a simple yet brilliant step.

On the 12 hours you are absolutely right. That's exactly two evenings of signal. With two more full evenings I am starting to have a definitely important time. Unfortunately I am in a bad area and most subjects end up behind my roof around 2:30 am at this time.... Given the frames I discard and not wanting to shoot subjects too low, I'm struggling to get more than 6-something hours a night.


Very interesting image you shared. 
I really thank you very much!

Ps. Impossible to say otherwise, monochrome always has its charm.

Thanks again. Clear skies!
F.T.
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FilippoTib 0.00
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Thomas Rider:
Try using Bill Blanshans NarrowBandNormalisation. Thet will do what you want. 

Details here

https://m.youtube.com/watch?v=6se3b1ZotMc

Thank you! I'll try!

CS

I really liked NBNormalisstion when I shot only in RGB or with my Antlia ALPT filter. My images are just all Ha (red) otherwise. Honestly what really got my images more interesting was purchasing my Askar D2 Sii/Oiii filter. Its almost all oxygen and allows me to create SHO images that really let me boost the blues that I love.

I would look into getting a set of filters, either Askar C or Askar D where you get Ha/Oiii and Sii/Oiii

Hello. Thanks for the advice. I had also considered buying an o3/s2 filter. Only at the moment it is out of budget and I was trying to figure out if before proceeding with the purchase it would be possible to get a better result without it.

Thanks a lot for the tip anyway!!!

C.S.
F.T.
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FilippoTib 0.00
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Miguel T.:
Using this layer as luminance

Hello. I was able to do a super super super (did I say super?) quick test: by doing an LRGB Composition using the red channel as the synthetic luminance, I can keep the noise seeping in from the HOO palette extremely contained.

Never mind stars, details etc... I managed for the first time to get a comparable level of HOO noise to the RGB image.

I can't thank you enough! I am pretty sure that by refining the technique it is possible to achieve colossal improvements!

PLS: don't look at the result in its entirety! It is truly horrible! It's just a test to check the amount of residual noise with the LRGB comp. after converting from RGB to HOO.

Thank you very much again!

C.S.
F.T.

New3.jpg
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ChuckNovice 8.21
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Miguel T.:
Using this layer as luminance

Hello. I was able to do a super super super (did I say super?) quick test: by doing an LRGB Composition using the red channel as the synthetic luminance, I can keep the noise seeping in from the HOO palette extremely contained.

Never mind stars, details etc... I managed for the first time to get a comparable level of HOO noise to the RGB image.

I can't thank you enough! I am pretty sure that by refining the technique it is possible to achieve colossal improvements!

PLS: don't look at the result in its entirety! It is truly horrible! It's just a test to check the amount of residual noise with the LRGB comp. after converting from RGB to HOO.

Thank you very much again!

C.S.
F.T.

New3.jpg

Awesome, glad it helped. This technique work well when hydrogen is abundant everywhere you can find Oiii/Sii (most nebulas). Don't try that on Veil.
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OnlyTheSky 0.90
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Miguel T.:
There is FAR more hydrogen than Oiii/Sii on most nebulas, and by a ridiculous ratio. This is where mono cameras shine because they can isolate the signal of individual atoms and give each of them the attention/integration time they need. I'm assuming you'll have to play around with PixelMath and make a best effort extracting your Oiii from the mixed signal, then stretch it independently before recombining. You'll most likely always end up with either not enough integration time for the Oiii or have your red pixels waste precious clear skies gathering hydrogen that you already have enough of.

For your second point, I can see a bit of the orange peel effect when zooming in on your image, which is usually caused by denoising a too noisy image. Even more integration time would help. For example, when I did this nebula, I went with 6 hours of pure Ha, 18 hours of pure Oiii and 8 hours of pure Sii, and that was with 3nm filters.

One thing you can try that work well on some nebulas. Since hydrogen is almost present everywhere, if you have enough Ha signal that only a small amount of denoise is required and that you manage to extract it, use it as luminance layer with LRGBCombination.

Hello. Thank you very much for the feedback!

Yes, I was aware of the hydrogen imbalance. However, I did not think so much! Also interesting about the separate stretch. I had always considered linear phase recombination. I'll have to try the technique you recommended! Thank you!

I will try integrating more frames and noise reduction then. 

Thank you so much again for all the advice and good skies!

Hello,

I'm using an ASI ZWO 533MC Pro with a DuoNarrowband filter (Askar CM D1). Just keep in mind that the OIII portion of an OSC camera with a Bayer matrix is only 25% and is often heavily overlaid by strong HA. This means that compared to mono, you'll need to invest more integration time and sometimes you have to separate the two channels during image processing.

Of course, you can use scripts like Bill Blanchet's, but I find that working on separate Channels gives you a bit more flexibility.  I use various techniques; sometimes I even blend HA (red) and OIII (blue) together and when it suits the object, i also use the Narrowband Normalization Script.

I find the tip about using HA as luminance quite interesting. I've noticed that with longer integration times, OIII can become quite noisy. All in all, i'm considering switching to mono because of the greater flexibility in image processing and simply because you get more signal per channel.

By the way, I've found the scripts Selective Color Correction, Image Blend, and Color Mask Mod to be very helpful with color adjustments.

CS
Dominik
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Thomas_Rider_Astro 0.00
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Dominik:
By the way, I've found the scripts Selective Color Correction, Image Blend, and Color Mask Mod to be very helpful with color adjustments.

CS
Dominik

I agree Selective Color Correction and Image Blend are my go to essential scripts
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FilippoTib 0.00
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Dominik:
Miguel T.:
There is FAR more hydrogen than Oiii/Sii on most nebulas, and by a ridiculous ratio. This is where mono cameras shine because they can isolate the signal of individual atoms and give each of them the attention/integration time they need. I'm assuming you'll have to play around with PixelMath and make a best effort extracting your Oiii from the mixed signal, then stretch it independently before recombining. You'll most likely always end up with either not enough integration time for the Oiii or have your red pixels waste precious clear skies gathering hydrogen that you already have enough of.

For your second point, I can see a bit of the orange peel effect when zooming in on your image, which is usually caused by denoising a too noisy image. Even more integration time would help. For example, when I did this nebula, I went with 6 hours of pure Ha, 18 hours of pure Oiii and 8 hours of pure Sii, and that was with 3nm filters.

One thing you can try that work well on some nebulas. Since hydrogen is almost present everywhere, if you have enough Ha signal that only a small amount of denoise is required and that you manage to extract it, use it as luminance layer with LRGBCombination.

Hello. Thank you very much for the feedback!

Yes, I was aware of the hydrogen imbalance. However, I did not think so much! Also interesting about the separate stretch. I had always considered linear phase recombination. I'll have to try the technique you recommended! Thank you!

I will try integrating more frames and noise reduction then. 

Thank you so much again for all the advice and good skies!

Hello,

I'm using an ASI ZWO 533MC Pro with a DuoNarrowband filter (Askar CM D1). Just keep in mind that the OIII portion of an OSC camera with a Bayer matrix is only 25% and is often heavily overlaid by strong HA. This means that compared to mono, you'll need to invest more integration time and sometimes you have to separate the two channels during image processing.

Of course, you can use scripts like Bill Blanchet's, but I find that working on separate Channels gives you a bit more flexibility.  I use various techniques; sometimes I even blend HA (red) and OIII (blue) together and when it suits the object, i also use the Narrowband Normalization Script.

I find the tip about using HA as luminance quite interesting. I've noticed that with longer integration times, OIII can become quite noisy. All in all, i'm considering switching to mono because of the greater flexibility in image processing and simply because you get more signal per channel.

By the way, I've found the scripts Selective Color Correction, Image Blend, and Color Mask Mod to be very helpful with color adjustments.

CS
Dominik

Thank you very much!!! I'll take a look at it right away!
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