Wanting to learn how to implement pixel math [Deep Sky] Processing techniques · Keith Belzner · ... · 4 · 227 · 2

Kbelz1967 0.00
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I am looking for a good resource to learn pixel math (PM). I use Siril for processing and I've tried using PM with a little success. I just can't figure out what formulas to use to achieve various looks.
this image was done with the following formula, saw it used on a tutorial from Deep Spae Astro.
​Shot with a L Extreme filter 

R Ha
G .4*OIII + .6*Ha
B OIII

The Elephant Trunk nebula sh2-131


For background, 
Siril
OSC camera
L-extreme and SII filters are being used
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Taman 1.81
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Here are a few useful expressions that I've collected from various sources, they all work with Siril:



Narrowband Luminance = (Ha^2 + Oiii^2 + Sii^2)/(Ha + Oiii + Sii)

RGB Luminance = (R^2 + G^2 + B^2)/(R + G + B)

====================================

SHO Foraxx Palette

R = (Oiii^~Oiii)*Sii + ~(Oiii^~Oiii)*Ha
G = ((Oiii*Ha)^~(Oiii*Ha))*Ha + ~((Oiii*Ha)^~(Oiii*Ha))*Oiii
B = Oiii


====================================

HOO Foraxx Palette

R = Ha
G = ((Oiii*Ha)^~(Oiii*Ha))*Ha + ~((Oiii*Ha)^~(Oiii*Ha))*Oiii
B = Oiii


https://thecoldestnights.com/2020/06/pixinsight-dynamic-narrowband-combinations-with-pixelmath/

====================================

Synthetic RGB from Narrowband

R = 0.5*Ha + 0.5*Sii
G = 0.5*Oiii + 0.094*Ha
B = 0.295*Oiii + 0.1*Ha

https://www.cloudynights.com/topic/661929-a-fresh-take-on-synthetic-rgb-from-narrowband/

===================================

Extract Ha & Oiii from Optolong L-eXtreme

Ha = R
Oiii = (2*G+B)/3

==================================

Ha Continuum Subtraction

Ha - f * (R- med(R))

f = 0.13 approx
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TiffsAndAstro 1.81
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Keith Belzner:
I am looking for a good resource to learn pixel math (PM). I use Siril for processing and I've tried using PM with a little success. I just can't figure out what formulas to use to achieve various looks.
this image was done with the following formula, saw it used on a tutorial from Deep Spae Astro.
​Shot with a L Extreme filter 

R Ha
G .4*OIII + .6*Ha
B OIII

The Elephant Trunk nebula sh2-131


For background, 
Siril
OSC camera
L-extreme and SII filters are being used


Looks good from here.
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Gondola 8.11
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It looks like you're already getting the hang of it! Taman gave you a lot of useful combinations. After that it's a matter of small adjustments depending on your data and the look you want. I'm sure pixel math is capable of a lot more so don't be afraid to experiment.
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Kbelz1967 0.00
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Here are a few useful expressions that I've collected from various sources, they all work with Siril:



Narrowband Luminance = (Ha^2 + Oiii^2 + Sii^2)/(Ha + Oiii + Sii)

RGB Luminance = (R^2 + G^2 + B^2)/(R + G + B)

====================================

SHO Foraxx Palette

R = (Oiii^~Oiii)*Sii + ~(Oiii^~Oiii)*Ha
G = ((Oiii*Ha)^~(Oiii*Ha))*Ha + ~((Oiii*Ha)^~(Oiii*Ha))*Oiii
B = Oiii


====================================

HOO Foraxx Palette

R = Ha
G = ((Oiii*Ha)^~(Oiii*Ha))*Ha + ~((Oiii*Ha)^~(Oiii*Ha))*Oiii
B = Oiii


https://thecoldestnights.com/2020/06/pixinsight-dynamic-narrowband-combinations-with-pixelmath/

====================================

Synthetic RGB from Narrowband

R = 0.5*Ha + 0.5*Sii
G = 0.5*Oiii + 0.094*Ha
B = 0.295*Oiii + 0.1*Ha

https://www.cloudynights.com/topic/661929-a-fresh-take-on-synthetic-rgb-from-narrowband/

===================================

Extract Ha & Oiii from Optolong L-eXtreme

Ha = R
Oiii = (2*G+B)/3

==================================

Ha Continuum Subtraction

Ha - f * (R- med(R))

f = 0.13 approx

Thank you, I looked at the link under the HOO formula and it was helpful. I'm still looking for information that explains in a more basic way. Formulas are great to plug in but I want to understand the how's and why of it.
again very helpful
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