Antha Adkins:
Thanks to all for your suggestions and links. I am learning a lot! Here is a new version, where I have done the following: - Used LinearFit to normalize the images to the same median value prior to NBColourMapper using Ha as the reference. This made a huge difference.- Ran NBColourMapper to make a SHO version and a HOS version, using background neutralization. I didn’t need to do anything to the input histograms since LinearFit had taken care of that.- Played with using BackgroundNeutralization and DBE after NBColourMapper. I liked what DBE did – made the background blacker, and running BackgroundNeutralization after DBE didn’t seem to have much effect. So this image used DBE.- Tried using SPCC in narrowband mode. This seemed to want to push the nebula back to the original colors – very green for SHO and red and gold for HOS (I really liked the latter). This image did not use SPCC.- Tried using ColorCalibration. This brought out the reds and golds in the SHO image, so this image includes that effect, though I liked it without ColorCalibration as well.- Ran StarXterminator. Stretched the stars and used ChannelExtraction to make a luminance channel and then used ChannelCombination to make a RGB image so the stars would be white. I thought that looked better than the magenta SHO stars.- Stretched the nebula. - Ran HDRMT on the nebula to pull out details in the core.- Ran Curves on the nebula for a final stretch. - Used PixelMath to add the stars back in. What do y’all think? Any more suggestions? Thanks so much!! Antha
Since you asked for a critique. I hate to be brutal but this is not great.
Your OP was better.
Keep it simple. The color mapper seems unnecessary, It creates crazy unreal colors IMO.